Monday 29 October 2012

Eirtakon RPG's

I am involved in organising some RPG's for this year's Eirtakon. The RPG's will be run on the Sunday from two to five pm. I am happy to say that I shall be running one of the games and that each game shall be run by either the author or a very experienced GM where it is a published scenario. The games will be available to purchase tickets for on Sunday at the convention in the Blue Room. The tickets will cost €1 each. Each of the games will be for complete beginners up to seasoned RPG players. I shall be running my baby a Vampire game set in the fictional universe of the Legacy of Kain series of games. I also will be in the games room for the rest of the day making sure everything runs well. 
I would also like to thank DCU's Games society for lending its games to the event.

Tinker, Vampire, Soldier, Spy - by Declan Traynor

A Vampire:Requiem game for 4-5 players.
Nosgoth is about to be changed forever, Kain has marshalled the clans to forge his legacy. Now begins our war for control of this land. We strike out from Kain’s throne of the fallen pillars for Tyrosh before the new moon. Each of you has been chosen by your clan sire as the best for a mission of cunning, intrigue and moderate violence. While the clans skulk to the cities walls you shall creep inside and carry out a task of the highest importance. Will you be hailed as the heroes of the campaign or will your names be forgotten as you turn to dust in the morning light?

We Be Goblins! - by Dennis McCartney

A Pathfinder game for 4 players.
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure - fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. Those heroes are you!

12ft of Dungeon - by Liam Ó Táilliúir

A Pathfinder game for 4-6 players.
12ft, that's right, 12 whole feet of dungeon and only 3 hours to get through it. It’s an old school D&D dungeon crawl for up to 6 players in the Pathfinder system and we’ll be using an entire roll of gaming paper! The plot? Something far-fetched about a wizard kidnapping your family and holding them hostage to force you to tackle a dungeon for his amusement. Make it through and he’ll let you/them go. Fight the monsters, outwit the puzzles, dodge the traps and you might just make it out the other side in (mostly) one piece.

Catching the Red-eye - by Stuart Clarke

A Traveller game for 3-5 players.
"Welcome to Bigshot! Have we got something special for you guys today? Spike Speigal, one of you guys, has 8 million Wulongs on his head. Wow, someone wants him bad. Not only that, they say they'll double the bounty if.... hang on, can we say that...?"

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